Blog

From Battlefields to Boardrooms: Why Chess Isn’t the Ultimate Strategy Guide

Introduction

Many so-called strategists, especially those in the business world, will surely recommend incorporating the “chess” game into your business strategy. Alternatively, business coaches may also counsel you to incorporate chess into your winning strategy.

After spending over a decade in the military, five years in war, and later in the diplomatic intelligence sector, I can conclude that “chess” is a marvelous game where strategy plays a pivotal role in winning and that both opponents know what each other has on board.

The outcome of a conflict or spying game is impossible to predict, which is why chess should be used solely for recreational purposes and as a means of mentally challenging oneself.

Numbers such as these American military strategist Colonel John Boyd, who is renowned for his “OODA loop” (Observe, Orient, Decide, Act) model, contended that actual conflict is significantly more unpredictable and dynamic than chess, which is characterized by fixed rules and predictable moves.

Boyd maintained that success in rapidly evolving environments, whether on the battlefield or in the boardroom, necessitated an emphasis on adaptability and rapid decision-making rather than predetermined strategies.

Additionally, in the business sector, certain executives perceive chess as excessively linear and abstract, neglecting to consider factors such as technological disruptions, market shifts, and human psychology.

Their argument is that frameworks that prioritize agility and real-time feedback, such as agile project management and lean startup methodology, provide more practical guidance for navigating the complex, fast-paced markets of today.

Before we delve into the specifics of why chess is not a suitable instrument for business or military strategy, it is crucial to understand this point.

Napoleon held chess in high regard for its ability to enhance strategic thinking, akin to his combat manoeuvres.

He was convinced that the game imparted lessons on resource management, foresight, and discipline, which are essential for military leadership, and you know how Napoleon career ended.

What is chess?

The game of chess is an abstract strategic game that does not involve concealed information or elements of chance. An 8×8 grid organizes the 64 squares on the chess board. On this board, players play the game.

Two players play the strategic board game of chess. Initially, each player possesses 16 pieces, comprising a king, a queen, two rooks, two knights, two bishops, and eight pawns.

Each form of piece moves differently, with the queen being the most powerful and the pawn being the least powerful. We aim to achieve checkmate by promptly threatening the opponent’s king with capture.

This is accomplished by the player parties collaborating to support one another while simultaneously attacking and capturing enemy pieces.

Trading pieces for similar pieces of the opponent as well as identifying and engineering opportunities for a favorable trade or an improved position are all common game mechanics.

Since the game’s inception, a significant amount of chess theory has developed. Artistic elements are present in the composition of chess, and it has influenced Western culture and art. It also shares connections with other fields such as psychology, computer science, and mathematics.

Despite this, chess is an intractable game.

An information strategy

The distinction between thoughts and information is that ideas transmit information.

To select information based on a variety of criteria, chess players must possess intelligence, experience, and knowledge. The game of chess is a valuable source of information.

Much like chess, life is a game that necessitates precise timing and location in accordance with the regulations. The most significant aspect of existence is time.

Many aspects of time are under our awareness, and we employ them to achieve our objectives.

When it comes to cooperation, individuals are not as valuable as chess pieces. You must accurately assess their value and assign them job duties that match their skills.

By employing game strategy and tactics, identify the most effective methods for combining your elements. The game’s stage total must be known, and a detailed plan must be in place.

A comparison between life and chess

The application of chess’s methodology to real-world strategic planning, intelligence analysis, and competitive decision-making can be limiting and, in many cases, counterproductive, even though people revere chess for its profound strategic complexities.

Chess, in essence, is a game that is characterized by its clearly defined pieces, rules, and predictable boundaries—qualities that do not accurately reflect the nuanced and frequently unpredictable nature of real-life situations.

Strategic planning and visibility

At the outset, the board is entirely visible to each participant in the game of chess. All players meticulously analyse each move and account for every piece.

By achieving this level of transparency, players can reasonably foresee the impact of each decision on the game.

However, complete transparency is seldom feasible in the context of real-world strategic planning or intelligence analysis.

Unpredictability, misinformation, and unpredictable external factors frequently obscure critical data, resulting in incomplete information.

The reliance on a chess-like approach can result in a false sense of confidence, which can lead to decisions that are based on presumed completeness rather than adaptable frameworks that account for uncertainty and ambiguity.

Roles and limitations

Second, chess pieces have specific roles and limitations. For example, pawns are able to advance, knights can jump in L-shapes, and the queen possesses a wide range of movement and adaptability.

This static approach to role assignment is not particularly effective in dynamic environments, where roles and regulations are in a state of perpetual flux.

The roles of key actors, assets, and resources must be adaptable to changing situations in business or competitive strategy. In order to effectively address new challenges or competition, agility is essential. However, the implementation of a rigorous chess-like structure can impede this ability.

In a zero-sum contest

Furthermore, the sole objective of chess is to defeat the opponent, as it is a zero-sum game. In contrast, real-world strategies frequently capitalize on symbiosis, collaboration, and non-competitive growth.

By viewing every competitive scenario as a battle to “checkmate,” the opposition fails to recognize the potential for alliances, partnerships, or shared successes that could provide long-term advantages beyond immediate gains.

Often counterproductive in collaborative disciplines such as business, diplomacy, or community development, this chess mindset fosters a win-lose dynamic.

Conclusion

In conclusion, chess is a game in which each move is based on a pre-existing theory or a previous pattern.

A comprehensive examination of openings, defenses, and well-known tactics is required to achieve mastery.

However, real-world challenges frequently necessitate innovation rather than the repetition of previous strategies, despite the fact that this provides depth within the game.

Reliance on chess-like methodologies can diminish the capacity to adapt creatively to unprecedented situations, trapping strategists in a pattern of employing outmoded methods.

In summary, chess can provide valuable lessons in discipline and focus; however, its methodologies are inherently restrictive when applied to complex, real-world scenarios.

Flexibility, adaptability, and an openness to information that extends beyond the visible board are essential components of valid strategic planning and analysis.

You do not initiate the game from the outset in real life.

Conversely, you initiate it from an undetermined location on the board.

After all, we are always learning from one another. Therefore, my intention was to introduce this concept and initiate a conversation.

This post was written by Mario Bekes